EA Announces A G.I. Joe Tie-in Video Game

23 02 2009

Electronic Arts,  in collaboration with Hasbro,  has announced today that a video game based on the upcoming summer blockbuster G.I. Joe: Rise Of The Cobra.    The game is currently being scheduled to come out for the following systems:  Xbox 360, PS3, PSP, PS2, Wii and DS.

G.I. JOE

G.I. JOE

 

While the game is a movie tie-in, the actual game is set to take place after the movies end.  The game is currently going to have 12 unique characters and single screen co-op…which is completely cool in my opinion. 

 

 

The game will not only draw key parts from the movie, but it will also take parts from the comics, cartoon series, and (oddly enough) the action figures.  The main part of the game “focuses on the Joes digging up the story behind Cobra and finding out what the connection with the M.A.R.S. Corporation is all about. Through the course of the story, the Joes will travel deep into jungles, deserts, the arctic and even enemy bases. ”

In addition to the single screen co-op, there will also be vehicles for the players to drive…such as two different versions of the iconic H.I.S.S. Tank.  There’s also going to be about 10 different other vehicles in the game.    Some of them are from the movie and the others are inspired by an abandoned toyline that was taken from the Hasbro vault.

You and your co-op buddy will be able to play through about twenty different missions together in a third person perspective.  Another great thing is that all points earned by both players at the end of each level go towards a “common goal”.  Basically it means that if you steal point multipliers you won’t be penalized for unlocking new content because both of your scores are combined….awesome huh?

As mentioned before, there are 12 different characters and among those 12 characters there are 3 different classes.  There’s the Commando class for those on you whom like to get up close and personal al la melee style.   Next you have a “Heavy” class that does a lot of damage from a distance away.  Lastly you have a balanced Combat class that does a little bit of both of the aforementioned classes.  Not really much on vareity, but…do you really need much else in a G.I. Joe game?  I don’t think so…

The control scheme is as follows (at least on the Xbox 360 version…as posted by IGN.com) The left stick moves your character around the screen, while the right stick switches from target to targets. The right trigger fires your weapon and the left trigger locks your view forward, letting you strafe from left to right as you fire. This mode is particularly useful when taking on some of the big turret installations in the game. Melee attacks are launched with the X button, with one-, two- and three-hit combos and a special attack you can charge up by holding the button down. The A button dodges or enters a Gears of War style cover system. B launches your character’s special attack and Y interacts with objects or initiates a Yo, Joe! super boost.

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