Dead Island Patch Now Live For Xbox 360

14 09 2011

Props go to Techland and Deep Silver for getting this patch out so soon.  As some other developers/and or publishers take months…if not a year to get patches out that fix the game.  Even then some developers release patches that automatically needs another patch just to play the game.

Anyways…here is the list of what the patch fixes:

  • Fixed map synchronisation when player joins during map load.
  • Fixed saving player respawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest “Knockin’ on Heaven’s Door” was completed before talking to Dominik during the “On the Air” quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies’ health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup’s engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target’s attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won’t spawn at all during escort missions.
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).



4 responses

6 10 2011

They didn’t fix the problem when the game freezes on the loading screen. I got to level 50 and its took me ages and now the game just freezes on the loading screen

6 10 2011

They were suppossed to release the Bloodbath dlc at the end of september but instead they are working on a patch for this

29 10 2011

I’m actually happy that the company decided to wait for the “Bloodbath” dlc in place of fixing any problems with the game. I still don’t understand why everyone is bashing at thi game so bad. Zombie games are usually not my style of gaming, but i’m having so much fun and time spent with this game that it’s almost unbelievable. The version I have is for the Xbox 360. Yes, i’ve noticed quite a few glitches, but it hasn’t been enough to make me want to stop playing the game. Hopefully this company knows that there are fans still out there in support of their game and will just realize the things they can to to make the sequel that much better…

8 11 2011
Dead Island Patch Coming November 10th, 2011 « Things That Go [BLEEP]!

[…] Island Patch Coming November 10th, 2011 8 11 2011 In addition to the last patch, Techland is releasing a new patch November 10th (this Thursday).  My biggest complaint about this […]

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