Dead Island Patch Coming November 10th, 2011

8 11 2011

In addition to the last patch, Techland is releasing a new patch November 10th (this Thursday).  My biggest complaint about this game was the “freezing” issue.  I’m not sure if the “Character state from a save game can now be loaded when using the Start from Chapter option” will be a way to work around this or not…but I guess we will have to see when the patch launches. 

I do want to give Techland props for trying to fix the game before they release the Bloodbath Arena DLC. 

Also, for those of you who don’t know, Techland has also trademarked “Dead World”.  So we can assume they already are working on a sequel.

Here’s the complete list of fixes:

1) Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented
  • Quest XP rewards adjusted
  • XP rewards for challenges adjusted
  • in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

2) Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

3) General

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented



2 responses

10 11 2011
dick r. DICksworth

im curious. did they even fix the horrendously easy item duping?

10 11 2011

Okay, I can confirm that the dupe items is fixed. I tried numerous times to get it to work and it didnt. Also, it fixes your save game if it has been corrupted. You may lose some stuff, but you don’t lose your whole game so that’s nice.

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